The GTA Network presents the most comprehensive fansite for the next Grand Theft Auto game: Grand Theft Auto 4. GTA4.net was created to provide all the latest news, updates, rumours, facts and speculation for the soon-to-be announced GTA4.


Release Date: ~October 2006


The Facts


Sam Houser stated that GTA San Andreas was to mark the end of the GTA3 trilogy, which suggests that the next release will be called GTA4.
The domains GrandTheftAuto4.com and GTA4.com were registered by Sam Houser, president of Rockstar Games.
Grand Theft Auto 4 is being developed for the Playstation 3, a 'next generation' system. Sam Houser was quoted praising the new Playstation 3 on May 17th, when the console was unveiled:
"Each time SCEI launches a console, the video games business moves to the next level. With PlayStation 3 it looks as if it might be time for interactive entertainment to become, finally, the world's dominant artistic medium."
    • Sam Houser, President, Rockstar Games


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Rumours & Speculation


Rockstar North received their PlayStation3 game developers kit in August 2005 and have since then been working on a brand new game engine for what the October issue of PSM is calling, a next-gen GTA title. Eye-candy aside, they are supposedly aiming to create a photo-realistic city for GTA 4.
"Rockstar North is creating a specialized game engine for PS3 that will bring GTA 4 to life to a degree that PS2 games could only hint at. Specifically, they're going to be using the high data transfer bandwidth of the Cell CPU, RSX GPU, and Blu-ray Disc to use several streams of game info simultaneously. The game's city - unfortunately yet to be even hinted at - will still be free roaming and seamless, but broken down into smaller, more deatailed areas at the engine level, into which the game designers are going to be able to pour more textures, more oject variety, and tons of details (such as discareded soda cans with their own physics), just for starters. The goal is a city that's less repetitive and where everything - and everyone - looks and acts more like they would in the real world on every level."
    • PSM Magazine USA, November 2005
Multiplayer - There were signs of multiplayer development in the GTA3 data files, and GTA San Andreas featured 'co-op'. Multiplayer is a strong possiblity in Grand Theft Auto 4.
Setting - Due for next-gen systems, sources close to the project suggest the team is looking beyond the US for the setting of the next title, with Europe being a strong contender.
Images - A fake screenshot of Grand Theft Auto 4 surfaced on the 29th of June, 2005. Its source is to-date unknown.





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Interviews

The January issue of Game Informer magazine contained a lengthy interview with the president of Rockstar Games, Sam Houser. Even though he is notoriously elusive in speaking to gaming publications, Game Informer managed to sit down with him and ask him about the GTA series, as well as the gaming industry. Here is a sample of the interview:

Question: Is this the last new Grand Theft Auto game we'll see on this generation of hardware? It seems like you've probably pushed the PS2 hardware about as far as you can.

Answer: "Terry [Donovan, CEO of Rockstar] will batter me if I answer that question! [Laughs] It is the last full-blown thing we're going to see for now. But someone might come up with a wacky idea that's fun and relevant tomorrow. I'm one of those "never say never" kind of people. It was really important for us to do this trilogy. A fictional New York in a contemporary setting, Miami in the '80s, and a '90s Cali - that was the trilogy. That was the plan from a long time ago. I'm not the biggest fan of games coming out with new versions year after year. Putting out the same game every year, plus ten percent, that's not our thing."


When asked about an online GTA game, Houser mentioned Everquest as a possible source of inspiration. Additionally, "just giving people deathmatch, or even a cooperative deathmatch - that's not GTA." Houser spoke on Rockstar's choice of systems, saying he is "supporting all the next generation systems," and that "what we built the company on when we moved from PSone to PlayStation 2 was a desire to make games that you couldn't play on the existing platforms. That's very important."

More items of interest on GTA4 can be found at the what we know about GTA4 topic.



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